Weekly Devlog (Week 4) (Luis Rodriguez)
LeGrind » Devlog
This week, I've ran into a problem of providing specific animations for the Bus and Car. Mainly on creating a driving animation. I wanted to push my 3D skillset into the next level, but I don't think I'm there yet on creating animations. Another problem that I ran into was importing animations into Unity's game engine, I'm definitely not familiar on Unity's animation user interface correctly. What I did accomplish this week is creating a 3D Low Poly Bus stop and street light for the city level. I'm not sure if I should add all of the 3D game assets immediately until our group's programmer is done with all of the code that needs to inputted into the game.
Get LeGrind
LeGrind
Stay Active or Die!
Status | In development |
Author | LeGrindtheGame |
More posts
- Weekly Devlog (Week 5) (Luis Rodriguez)May 15, 2018
- Weekly Devlog (Week 3) (Luis Rodriguez)May 15, 2018
- Week 4 (king)May 01, 2018
- Weekly Devlog (Shaughn Week 4)May 01, 2018
- Weekly Devlog (Shaughn Week 3)Apr 24, 2018
- Week 3 (king)Apr 24, 2018
- 3D Assets for Le Grind (Luis)Apr 24, 2018
- Devlog Week 2 (Shaughn)Apr 16, 2018
- Week 1 Devlog (Shaughn)Apr 11, 2018
Leave a comment
Log in with itch.io to leave a comment.