3D Assets for Le Grind (Luis)
LeGrind » Devlog
Week 3 - April 24th, 2018
It's Luis Rodriguez, I'm the 3D asset creator of the group. Mainly in charge of creating the assets for the game Le Grind. So far, we are creating 3 levels for the game. City, landscape, and park level. The software that i'm using to create these assets is Autodesk 3DS Max. From the two images shown above, those assets are for the landscape and park levels.
My future plans for the game assets are
- Collectible items
- Medkit
- Fruits
- More buildings
- Since the game aesthetic is low poly, it would be beneficial to provide variety, and not copies of other assets.
- (I've created the apartment buildings but i don't have images to show at the moment.)
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Status | In development |
Author | LeGrindtheGame |
More posts
- Weekly Devlog (Week 5) (Luis Rodriguez)May 15, 2018
- Weekly Devlog (Week 4) (Luis Rodriguez)May 15, 2018
- Weekly Devlog (Week 3) (Luis Rodriguez)May 15, 2018
- Week 4 (king)May 01, 2018
- Weekly Devlog (Shaughn Week 4)May 01, 2018
- Weekly Devlog (Shaughn Week 3)Apr 24, 2018
- Week 3 (king)Apr 24, 2018
- Devlog Week 2 (Shaughn)Apr 16, 2018
- Week 1 Devlog (Shaughn)Apr 11, 2018
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